loadedE is the number of loaded entities.loadedC is the number of loaded chunks.cached is the number of cached chunks.entities is the number of entities in the loaded area.Ĭhunks W: cached, loadedC E: loadedE, sections, ticking.particles is the number of particles in the loaded area.distance is the server's simulation distance.entities is the number of rendered entities over the total number of entities.
buffers is the number of available buffers to use in the batching process.uploads is the number of pending uploads to the video card.batch is the number of pending chunks to be batched.distance is the client-side render distance, that is, the value of the Render Distance option."(s)" is only present if smart culling is enabled, which is always the case in vanilla.sections is the number of sections rendered over the total number of sections in the loaded area.down is the average number of packets received by the client during a game tick.Ĭ: sections (s) D: distance, pC: batch, pU: uploads, aB: buffers.up is the average number of packets sent by the client during a game tick.mst is only present on single player worlds and corresponds to the time it takes for a game tick to be processed on the integrated server.brand is the server brand ("Integrated" for singleplayer world).gpu is the estimated GPU utilization percentage.īrand server mst ms ticks, up tx, down rx.blend is the value of the Biome Blend option.clouds is the value of the Clouds option:.graphics is the value of the Graphics option:."vsync" is only present if the VSync option is on.max is the value of the Max Framerate option ("inf" if Unlimited)."/snapshot" is only present for snapshots, pre-releases and release candidates.įps fps T: max vsync graphics clouds B: blend GPU: gpu.If the game is modded, "vanilla" is replaced with the mod name.version is the current version (1.20.2).Minecraft version ( version/vanilla/snapshot) The left side of the debug screen contains information about the game. The debug screen is split into two parts, displayed on either side of the screen. When the reducedDebugInfo gamerule is set to true, or when the Reduced Debug Info option is enabled, only some lines will be present.